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Chapter 374 Ingenious Design



Chapter 374 Ingenious Design

Chapter 374 Ingenious Design

In the next few days, Wang Jian sorted out the plot of "The Wasted City".

This game is very old at first glance, and the plot is not novel, even a bit old-fashioned.

But it is like those ancient fairy tales, majestic and full of charm.

Through various text books, the narration between the lines of NPCs, and the dialogues of the characters, it shows the amazing and perfect grand world view of the game, making people feel like reading a civilization epic that was once brilliant but now buried deep underground.The more you understand, the more shocked you feel.

The reason why classics can last for a long time is because they have charms that transcend the times and will not fade.

……

conference room.

Wang Jian planned to the following tool people: "This time we are developing an RPG game called "Story of the Abandoned City"."

He drew a circle on the whiteboard: "On the border of the Principality of Ness, there is a small town called Holm by the river. And our protagonist lives in this small town."

The planners are listening carefully.

Wang Jian continued to narrate: "When you first entered the game, you can choose the origin of the protagonist, the eldest son of a knight, the abandoned son of a thief, the disciple of a sage, and the orphan of a temple.

And the 4 different backgrounds correspond to the 4 professions of knight, thief, mage, and priest respectively, which also affect the subsequent plot tasks.However, regardless of the protagonist's origin, there is a common secret identity behind it, which is also the key to driving the game, although the protagonist himself knows nothing about it. "

"What is the identity of the protagonist?" The leg hair planner couldn't help asking.

Wang Jian smiled: "I can't finish the detailed plot in a while. For more content, you can go back and read the information I sent you. Today I mainly talk about the game mechanism."

He drew some wavy lines next to the circle to represent the forest.

"That's why, one day, the protagonist felt an inexplicable call, came to the forest outside the town, and found the entrance to the underground cave. This is the very beginning of the game."

Wang Jian introduced the key plot above, and then roughly drew a map of the underground cave on the whiteboard. Although it was relatively simple, everyone could understand it.

"This is the underground cave that the protagonist first discovered. In ordinary games, the characters can be seen directly when they move up, down, left, and right on the map.

But this game of "Abandoned City Story" is different. Set up some event points on the map in advance. When the cursor moves to the event point and press the OK button, the corresponding event can be triggered. Through the narration, the player can understand the current situation. state. "

Seeing that everyone seems to understand, Wang Jian gave an example to explain: "For example, the incident point here at the entrance, when I move the cursor over and press the OK button, the narration will show: You entered the cave, along the narrow The steep slope went all the way down, and after entering the crack on the surface, we went all the way forward, and finally entered an open space."

With this example, everyone will understand at once.

"How does it feel similar to the previous MUD games?"

"It's really a bit retro..."

MUD, originally referring to the multi-user maze, is a real-time virtual world with multiple people, usually based on text description.

The player acts as a role in the virtual world, and the system outputs a short text describing the scene where the player is located, and the player interacts with it by inputting commands.

For example:

If the player enters go north (to move north), the system will output the scene where the character is in the new position after processing, as well as the prompt symbol for accepting the next command...the game is played in a loop.

The fat mansion planner has some feelings: "In the previous rpg games, it usually takes one or two minutes to run a map, which is not counted as the time for fighting. If you travel long distances, time is wasted on running the map, it will be very boring.

I played a game before, and I took a mission to send a letter to a remote town, and the nearby teleportation array hadn't been lit up yet, and it took me half an hour to get there on the map. Vomited.Like this design, such a situation will not occur. "

Bai Liao thought for a moment, and said: "The advantage of this design is that some unimportant processes are ignored. The movement of characters is replaced by event points, and the focus is shifted to the plot. Through the description of the narration and the scene on the map, it seems Read a fantasy novel with illustrations, and leave it to the player to make up the specific pictures. In fact, it can be regarded as an enhanced version of the text adventure game.”

Wang Jian smiled slightly: "Not bad."

In fact, he guessed that the reason for the design of "Abandoned City Story" is to save energy and show more content with less functions.

Out of curiosity, Wang Jian spent 10 points and the system to learn about the production background of "The Story of Abandoned City".

It turned out that such an exquisite game was independently produced by one person!

The size of the whole game is only 32MB, but it contains extremely grand content. It can be said that although the sparrow is small, it has all internal organs.

This method of adding event points to the map not only saves resources, but also endows the game with a unique fun and charm, which is simply a stroke of magic.

In fact, in the history of games, there are many genius designs.

For example, a piece of cold knowledge that Wang Jian obtained through the smart cat doll before.

In the game Pac-Man, there are 4 ghosts of different colors chasing Pac-Man.Xiaohong's logic is the simplest, and she follows Pac-Man closely, while Xiaofen tries to get ahead, aiming at the position 4 squares in front of Pac-Man.

Little Blue's goal is very special. It leads a line from Little Red, passes through the second square in front of Pac-Man, and extends to a position with the same length as Little Red.

The shy little orange is chasing Pac-Man, but as soon as it enters the 8-square radiation area of ​​Pac-Man, it will run away shyly, hide in the lower left corner, and chase after leaving the area.

No advanced AI is needed, it is through this simple design that the ghosts seem to come alive as miraculously, and know how to use their own wisdom to cooperate in combat, chasing and intercepting Pac-Man from all angles.

Wang Jian doesn't need to save resources now, there is a production team, let alone 32MB, it is no problem to make it into 32G.But he still intends to retain this feature of "Abandoned City Story", but in some places, it can be improved.

The original battle scene in the game is just a static monster screen, with the avatar of the player's team character at the bottom, and then there are options such as attacking and escaping props.

When a person with a hammer weapon attacks a monster, there will be a dull blunt strike sound, and at the same time, a small hammer is displayed on the monster's head.

A part like this can be made into a 2D battle, and it can be made more gorgeous.

(End of this chapter)


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